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RUSHIKESH.LIVEConnect
Transmission online/2026

Independent game systems

Worlds builtbeyondthe edge.

A live archive of finished games and unstable experiments—designed, coded, and pushed until the mechanics start talking back.

Builds shipped
04
Active systems
02
Signal strength
98%
ArchivePLAY/01
X 19.0760
Y 72.8777
New worlds detected

01 / Build archive

Shipped & unstable.

Finished releases sit beside active prototypes. Every project is a record of a mechanic pursued far enough to become its own world.

Index refreshed / 21.08.26

Visual feed / RB-01
Render stable
CompletedRB-01

Action roguelite

Riftbound

A momentum-heavy arena roguelite where every dash fractures the level and rewrites the next encounter.

Final build archived
Godot2025
Visual feed / AP-07
Render stable
In progressAP-07

Systemic survival

Afterlight Protocol

Tactical survival in a city that only exists while its failing power grid stays online.

Build completion76%
x
Unity2026
Visual feed / NR-24
Render stable
CompletedNR-24

Arcade racer

Null Runner

A precision speed game about threading impossible geometry before the simulation collapses.

Final build archived
Godot2024
Visual feed / ED-03
Render stable
CompletedED-03

Puzzle platformer

Echo Division

Cooperate with recordings of your previous runs to escape an automated research vault.

Final build archived
Unity2023
Visual feed / GC-11
Render stable
In progressGC-11

Tactical deckbuilder

Glass Circuit

A deckbuilding tactics prototype played across a transparent, endlessly folding machine.

Build completion44%
x
WebGL2026
Visual feed / BS-X
Render stable
In progressBS-X

Exploration horror

Below Signal

An atmospheric descent through a hostile broadcast, currently in systems prototyping.

Build completion21%
x
GodotTBA

02 / Live transmission

Inside the current build.

A direct line into the project under active development—what is stable, what is moving, and what still refuses to cooperate.

Active build / AP-07
Synced 2m ago
Visual feed / AP-07
Render stable

Systemic survival

Afterlight Protocol

The city is a machine and darkness is a systemic failure. Route power, preserve safe zones, and decide which districts go quiet.

Overall completion76%
Systems
09
Playtests
27
Sprint
08

Development vector

Phase 03/04

Movement core

Traversal, stamina, vaulting

World simulation

Power routing and cascading failure

Encounter pass

Readability, rhythm, enemy roles

Content lock

Final district and narrative events

Build log

06:42:13District_04 lighting bake complete
06:38:52Enemy state graph / 18 checks passed
05:57:09Power grid stress test stable at 400 nodes
05:41:31Player route heatmap ingested
Next playable drop / 14 days