Action roguelite
Riftbound
A momentum-heavy arena roguelite where every dash fractures the level and rewrites the next encounter.
Independent game systems
A live archive of finished games and unstable experiments—designed, coded, and pushed until the mechanics start talking back.
01 / Build archive
Finished releases sit beside active prototypes. Every project is a record of a mechanic pursued far enough to become its own world.
Index refreshed / 21.08.26
Action roguelite
A momentum-heavy arena roguelite where every dash fractures the level and rewrites the next encounter.
Systemic survival
Tactical survival in a city that only exists while its failing power grid stays online.
Arcade racer
A precision speed game about threading impossible geometry before the simulation collapses.
Puzzle platformer
Cooperate with recordings of your previous runs to escape an automated research vault.
Tactical deckbuilder
A deckbuilding tactics prototype played across a transparent, endlessly folding machine.
Exploration horror
An atmospheric descent through a hostile broadcast, currently in systems prototyping.
02 / Live transmission
A direct line into the project under active development—what is stable, what is moving, and what still refuses to cooperate.
Systemic survival
The city is a machine and darkness is a systemic failure. Route power, preserve safe zones, and decide which districts go quiet.
Development vector
Phase 03/04Movement core
Traversal, stamina, vaulting
World simulation
Power routing and cascading failure
Encounter pass
Readability, rhythm, enemy roles
Content lock
Final district and narrative events
Build log